
BLIP
A downloadable game for macOS
BLIP
Your dome blips between procedurally generated dimensions on a timer. When the counter hits zero, the dome moves on, with or without you.
The Loop
Explore. Each dimension is different with new terrain, new sky, new weather. Venture out from the dome and search the landscape for anomalies — strange objects that don't belong.
Collect. Pick up small anomalies and carry them back. Drag the big ones. Get them to the dome before the blip.
Sell. Every few blips, the dome finds the Store, a liminal rest stop between dimensions. Trade your anomalies for credits with the vendors who live there. They've been stranded a while. Some cope better than others.
Upgrade. Buy gear; climbing spikes for steep terrain, an O2 tank for places without air, a flashlight for the dark. Each piece changes how you survive.
Survive. Watch the timer. Watch your oxygen. Watch the sky start to shake when the blip is coming. Be inside the dome when it happens. If you're not, you will end up in the in-between. A cold, airless void between dimensions. You don't last long.
Repeat. Every dimension is a new seed, a new roll. The world gets stranger the longer you survive.
Features
- Procedural dimensions — every blip generates a new world with unique terrain, lighting, fog, skybox, and props
- Anomaly hunting — find, carry, and drag displaced objects back to the dome
- The Store — a fluorescent-lit rest stop between parallels, with NPCs and gear for sale
- Gear & loadout — 5 equipment slots that change your movement, climbing, vision, and survival
- O2 & vitals — some places have air. Some don't.
- The in-between — miss the dome and you're on your own
Controls
| Move | WASD |
| Sprint | Shift |
| Jump | Space |
| Interact / Pick up | E |
| Drop | Q |
| Camera toggle | V |
| Flashlight | F (requires gear) |
| Pause | Escape |
This is an early prototype — things will break, change, and get weirder





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